View Poll Results: Feelings on the Nov. 10th Update for Guild Wars
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I don't like this update at all, and am not willing to compromise.
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549 |
33.97% |
I don't like this update, but am willing to accept it with some adjustment.
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279 |
17.26% |
I think the idea behind the patch is good, but was implemented poorly.
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390 |
24.13% |
This update is great, I like it the way it is.
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296 |
18.32% |
I don't feel one way or another.
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102 |
6.31% |
Nov 13, 2005, 11:55 PM // 23:55
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#401
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Azian Invasion
I like the idea of the patch but the way they did it made about 60% of the characters that were out there USELESS. I also wouldnt mind the old way being brought back because 2 out of my 4 characters cannot be used to do much of anything right now...
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Maybe it's me, but I see someone say 60% of the players played a fire nuker or smite monk.
60% of the players among specific builds? Yeah, how diverse. I want to see increases in non-battery/non-mm necros, non-interrupt mesmers, and non-trap rangers in PvE. I don't feel sorry if people think Elementalist is a broken class now. If they think that, it shows how unbelievably uncreative they are.
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Nov 13, 2005, 11:56 PM // 23:56
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#402
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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Thanks for your support!
Quote:
Originally Posted by aron searle
No you are wrong, and your trying to change them to fit your view.
38% dont like it and wont accept
16% dont like it but will adapt
BUT THEY STILL DONT LIKE IT.
38+16=54%
thankyou
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THANK YOU!CORRECT! No one likes the patch over 50 percent as I SAID! Also as I said to all the haters! STOP making False Assumutions about the poll and Making it Claim to be POPULAR, WHEN ITS NOT POPULAR TOWARD THE PATCH AT ALL!
Sincerly, Scaper
Oh Im just getting starting, thanks for starting my fire ignited haters! lol! get ready!
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Nov 14, 2005, 12:07 AM // 00:07
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#403
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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A.Net has said that they did not want to kill farming, they only wanted to remove the need for farming. Well, if they lower the price of Superior Absorption, Superior Vigor, the Monk Superiors, Ecto, Ob Shards, Rubies, and Saphires then I will be ok with it. Or, they can make playing the mission so profitable that I do not need to run each one for less than 1 plat a run........... they have not looked at the big picture.
Some people still have money, they keep making it harder to get. The only people that benefit are those that have done nothing but farm since release.
I like the idea of harder missions, but missions have never been a source of gold, and now farming has becomce extremely slow.
And by the way, I can build a character that can take down all of the Rockshots, and Minatour without pushing any buttons. I guess I need to learn to write a bot to go, "C" "Spacebar" over and over. The real challenge would be to pick up all the loot without having to run all over kingdon come.
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Nov 14, 2005, 12:19 AM // 00:19
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#404
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Pre-Searing Cadet
Join Date: Oct 2005
Location: USA
Profession: R/Mo
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Anyone for some cheese with all this cry baby whinning.. LOL..Change is good in a game. From what I've read most of you all upset because now you will actully have to use some tactics in GW. I also see that some of you don't like it because now you will have to change the way you farm. Anet has done an exallent job with this new build. Both CPU's and AI's got some major needed upgrades. The CPU now seem to have some intelligence about them improvinng the game difficulty and my AI's got some common sense so they live a little bit longer. You people are just going to have to get used to the new aspects of the game. There's no way Anet is going to change it back to suite you.
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Nov 14, 2005, 12:39 AM // 00:39
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#405
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Frost Gate Guardian
Join Date: Sep 2005
Location: In a box on a street corner
Guild: Blazin Dragons [BD]
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Quote:
Originally Posted by Alexandria Kotov
As soon as I saw how it worked, I knew most of the players out there would hate it.
**WARNING. ABUSE COMING TO THE AVERAGE PLAYERS SENSE OF SELF-WORTH**
Why? Because most PvE players out there suck at this game. There are a lot of good players, but.... a stunningly large amount of ones that just shouldn't be playing skill-oriented games (Doubt that title for the game? low skill level cap, no godly items, easy-to-acquire elites makes for a VERY skill-based playing field). And this will make it harder on them.
Sure there's problems. But it's a massive improvement. I know that most players out there would rather have the enemy AI just stand there and use soap in the Meteor Showers, and hold umbrella's in the fire storm, but... too bad. Realistically, if little peices of FIRE were falling on your goredenginewhatever head, you'd MOVE. And if any of the people whining about the game ever elevate to PvE, I hope they don't expect monks to stand in their Maelstroms until their life is "at 25% or less" and then move.
And to the farmers out there... I don't think Anet cares about you whining about the griffons and aataxes running away, considering they don't support the idea of farming in the first place. Secondly, since some of us don't listen to them in this regard, it's NOT HARD TO FIND A NEW WAY TO FARM! Smiting is not your only option, and AoE is not the only type of effect that can make you mass amounts of money, fast.
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If u say that there are other methods post them in a thread to be read by every1 who wants a new way to farm. or a new source of wealth
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Nov 14, 2005, 12:44 AM // 00:44
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#406
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Drops in groups do suck. I have gone on multiple fissure runs and wel have gotten around 3 ecto for hmm 10 runs. We've cleared the whole smite area each time. The simple fact is that if they are going to nerf farming atleast give the group a boost in drops. I don't farm and usually 4-8 man fissure runs. 3 ecto. Why make fissure armor impossible to get without farming? Because games like these require a goal so that people can work toward it such as fissure armor. Therefore they play more and buy the expansion. New areas new armor. Things of that nature. If they played it the way anet "intended" then they might take 2-3 months or more. If fissure armor is able to be gotten by casual players then the amount of people that play will drop. After all with your perfect sword, axe, hammer, bow, staff and so on along with fissure armor whats the point to the PvE people.
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Nov 14, 2005, 12:48 AM // 00:48
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#407
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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ARE YOU GUYS EVEN LISTENING TO ME!? Stop CLAPPING!
Quote:
Originally Posted by Arianna Darkfire
Rayzor
Town Dweller
Join Date: Nov 2005
--------------------------------------------------------------------------------
Here is a statement by Gaile Gray
Quote:
Originally Posted by Gaile
Hey, there.
First of all, let's clear something up: Defensive? Moi? Nah. If I was defensive I would have spent today hiding under my desk. I'd rather head into LA and talk to the players. I know I saw some of you there; thanks for stopping by. It was a good chat, even if the window scrolled so quickly I couldn't keep up. (Sorry!) Yes, there were a number of upset people. I think a lot of us can remember the same sort of reaction in other titles with their “Patch Days.” But the difference is, we understand and we are listening. And we'll be the first to admit that in addition to changing the game in ways that you may not have expected, we changed the game in ways that we didn't expect either, with adding a few bugs.
Can't remember all I said, but here in greater detail is what I'd like to say now:
Guild Wars has had a bit of a disconnect between the two forms of gameplay: PvP and PvE. What works beautifully in PvP may not work well in PvE, and vice versa. In part, that is ok, but it has also been not ok, because there should be a form of seamlessness between the two gameplay choices, so that what you use in one is also useful in the other. Also, there were problems with the monster and henchman AI. So, in order to bring the game back to more of a shared-experience feeling, rather than a feeling of having two entirely separate and different games, we undertook the first of a few changes: We improved the monster and henchman AI. Henchmen are more intelligent and will do things that you need them to do to get the job done. In other words, they will be more like human players. Likewise, monsters will be given a swift kick in the behi... excuse me.. will be given an similar increase in intelligence, too. Where before they stood stupidly by as Fire Storm rained death and destruction upon them, now, they might actually make a defensive move and, you know, get out of the spell effect!
For after all, monsters shouldn't be stupid. While they may never match a human player in intelligence, they should be clever and canny and crafty in figuring out how to win. If you've ever played with a kitten, you know that animals are not stupid. They assess their opponent -- even if it's just a catnip mouse. They weigh when to scratch or bite, when to pounce, and if you suddenly make ferocious noices that makes the kitten sense peril, the kitten even knows when to back away and reappraise the situation. Animals have a sense of self-preservation equal to or greater than that of humans.
The improvement to the AI will help make the monsters more "realistic," I guess you could say. It will make them more worthy opponents. Some players don't like that. They prefer the "play with one hand, eat a pizza with the other, while watching TV and talking on the phone." Or they prefer being able to solo the Underworld without breaking a sweat. And come on, guys, no one should be soloing the Underworld! It makes no sense at all, and we know it and we accept full responsibility for the fact that it was possible when it never should have been. Things were imbalanced. We've made a move towards putting them back into balance and giving greater valuation to foes of all kinds: Undead, White Mantle, Charr, and all. As monsters improve in intelligence, it allows us to improve skills so that skills that were never used in PvP will be more viable against both players and monsters. It allows us to make skills that were once used exclusively in PvP more appropriate for PvE as well.
A substantial number of people have been testing these changes for several weeks. But none of us really caught the fact that some of what we were doing wasn't quite right, and that some was, in fact, quite broken. Monster run-away was a selected, intentional mechanic. However, having them run away in a Dance Macabre, "like chickens with their heads cut off," wasn't on the To Do List. We made the change purposely because the feedback we got was that monsters were too stupid -- we knew that was true. But the change options were (1) have monsters run out of the AOE and stand on the edge in order to attack again, or (2) have them run away without the turn-and-fire, making them harder to track down and kill. We are trying for greater variety of reactions and certainly believe the animations were improveable over what we had last night.
Guild Wars had a few design issues concerning AI, and we've taken and will continue to take steps to correct that. The changes that we make may affect how you play, or perhaps even what you play. I wouldn't rush out to change every one of your characters because we're still making adjustments. And do be assured that we will be monitoring the changes to make sure that we don't change needlessly, and to make sure that what we do doesn't make a skill, or an entire skill line, useless. If a particular skill has been overly affected by the recent updates, we'll make amends by correcting that skill. If you have a case to state, state it on that: "This skill has suffered from the changes and should be improved and here’s what I’ve experienced." Not “Roll back the update,” or “I’m going to play some other game.” Help us with good analysis and with comments of a constructive nature. And watch for positive changes in the future.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com
Just to let you all know they are listening to us
Also and thank you Sir Gayle for taking your time out to speak with all of us here in Guild Wars cuz we really do care about this game and community
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WOW! where to start! Well ill start by saying YOU NEED TO READ MY PREVIOUS POST! Not claim you are listen WHEN YOU ARE OVIOUSLY NOT!
Your first pargraph you claim to not be hinding under a desk. Well, in a way your are not. No, your just hiding behind bots, bought off Guild Wars players, and employs that you claim to actually be players! HELLO, you know some real people were actually thier though. ONE was ME! And you did not answer any of my questions AT ALL! Most of those players where actually bots or GW employs pretending to be GW players I know. BECAUSE GUILD WARS players don't usually type so PROPERLY or put PERIODS AT THE END OF EVERY SENTENCE! NICE TRY!
Which brings me to another off topic comment. To GWonline forums which are bias simple as that. As anyone noticed that when such so called, "FLAMING" comments are made, your account is banned and your opinion is banned? I said basically this same thing about this so called MEETING in LA as a bunch of bots or something like that speaking to GALIE and they banned me for 3 days! THAT IS NOT FLAMING! that is pointing out a FACT. AND GWONLINE was trying to COVER IT UP!
Anyway back to the post, about your so called GLORIOUS and AWESOME patch, NOT! In your second paragraph you claim that PVE should intermingled with PVP! And this patch SOME HOW HELPS? NO IT DOES NOT! And yes(by the way this is NOT FLAMING! its fact) you at GW coropartion or Anet or whatever CREATED THAT PROBLEM IN THE FIRST PLACE! HOW YOU SAY? Well, first of all you cannot really make a good PVP character unless you have one or more PVE characters! Becaue if you start a PVP character you a give the most basic of skills which CAN GET YOU JACK! Bascially, PVP characters are USELESS unless you start a PVE character of one or more. AND BY MAKING this PATCH to make PVE HARDER! HOW DOES THIS HELP PVP HUH? So we play PVE longer for PVP which is pretty lousy anyway.
WHy is PVP so lousy here are some reasons:
1. When you gain factions in PVE you cannot use the unlocked ITEMS or SKILLS in PVE!
2. PVE is required to make a GOOD PVP, theirs your major disconnect!
3. PVP is only for getting fame, faction, and only in can go to some places.
4. PVP characters have a lousy selection of armors, as compared to some of the cool armor for PVE.
5. ANd YOUR PATCH makes PVE even worse, which makes PVP even worse, well at least now they match real well!
Next, your claim to make the monsters more smart and run away form AoE, yeah right! Their is a reason why they don't run! MAN this is so stupid cause I already said most of this already! THE REASON IS CAUSE THEY ARE EVIL! EVIL FEARS NOTHING! The enemies were not stupid; they are ruthless evil bastards that fear nothing. But by stupid yes they might be, because well they are evil theirs your stupidity. BY MAKING THIS PATCH YOU HAVE EFFECTIVELY turn your evil ruthless enemeis into what? SPINLESS COWARDS THAT RUN AWAY FROM PLAYERS MOST OF TIME THAT ARE LOWER LEVEL THAN THEM! IF THEY WHERE KITTENS this would be like a Kitten RUNNING AWAY From a MOUSE! GREAT FIX, NOT!
By the way I said this in a post in GWONLINE before they ERASED IT! Ok GW Coropation or Anet or whatever, your have changed the story as effectively as the game with this new change. THIS GOES AGAINST EVERYTHING THE STORY SAID! The story is about FEARLESS evil bastards like the Char, The White Mantel, The Muratt, etc. So what are they now? How about you try to explain this concept to the creative designers? I bet they wil be thrilled!
And your claim that a person can eat pizza, watch tv, and all that junk is IMPOSSIBLE! ANY PLAYERS ACTUALLY DONE THIS? LET ME KNOW! And soloing UW WHY NOT? Cause you say so? NO, they solo UW so they can get RICH and not have to split the earnings! IS THAT SO WRONG? Read more about this in some of my last post! Im tired or repeating myself!
You claim that you just HAD to change it because someone claimed it was too EASY? WHO IS SAYING THIS OWN UP to what you say, or else we are just going to believe that GW coropartions MADE THAT UP TOO!
WEll since you basically are a bunch of stuborn GW coropartion and will NOT change it back WILL YOU?> My guess probably not. ANd my guess is will I or anyone else who hates this patch buy your CH 2? Probably NOT!
But since Im an Intelligence person who DOES NOT MANIPULATE THE TRUTH LIKE some of the HATERS, I will try to make some suggestons. You will need to read them in some of my last post. BUT, I got a new one! How bout this instead of making the AoE spells over time, make the AoE spells more powerful!? You know kind of like your PREVIEW movie, if your paying attention. How the fire storm just came down in one swift KILL! Make the AoE over time dam into one big BOMB! Like instead of having little metoers rain over time, MAKE ONE BIG MF METEOR COME DOWN. But have the effect still the same but longer. Like if a 9 second meteor storm knocked them down every time it hit, Make this BIG MF METEOR knock them down for 9 seconds! Hows that for an idea?
Bottomline I got 2:
ONE STOP LYING AND MANIPULATING THE TRUTH OF WHAT THIS PATCH IS REALLYING DOING! You want to end up like FORD company?
But still I must say PLEASE CHANGE IT BACK! I'm not going to explain myself just read my last post PLEASE! IF your not than FIX IT ITS YOUR PROBLEM NOT OURS! YOU MADE THE PROBLEM YOU FIX IT, WE ARE NOT PROGRAMMERS and are NOT RESPONSIBLE FOR YOUR MISTAKES! OR ELSE!
Sincerly, Scaper
Last edited by Scaper; Nov 14, 2005 at 12:58 AM // 00:58..
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Nov 14, 2005, 12:53 AM // 00:53
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#408
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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Um do you work for GW or something!? IM TIRED OF THIS!
Quote:
Originally Posted by Elric_Of_Melbane
Anyone for some cheese with all this cry baby whinning.. LOL..Change is good in a game. From what I've read most of you all upset because now you will actully have to use some tactics in GW. I also see that some of you don't like it because now you will have to change the way you farm. Anet has done an exallent job with this new build. Both CPU's and AI's got some major needed upgrades. The CPU now seem to have some intelligence about them improvinng the game difficulty and my AI's got some common sense so they live a little bit longer. You people are just going to have to get used to the new aspects of the game. There's no way Anet is going to change it back to suite you.
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YOUR WRONG! I'm not going to explain myself just read some of my previous post!
Sincerly, Scaper
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Nov 14, 2005, 12:55 AM // 00:55
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#409
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Charr Killer
If u say that there are other methods post them in a thread to be read by every1 who wants a new way to farm. or a new source of wealth
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there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.
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Nov 14, 2005, 01:00 AM // 01:00
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#410
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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Quote:
Originally Posted by Akhilleus
there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.
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quoted for great undeniable justice. Excellent post, Akhilleus!
/salute
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Nov 14, 2005, 01:03 AM // 01:03
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#411
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Simply point of fact is if why use something less efficient especially as your farming build. So you can be original? Really with the limited amount of skills in this game yes limited most builds with a certain char class are going to be pretty similar.
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Nov 14, 2005, 01:04 AM // 01:04
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#412
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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I Hate Repeating Myself!
Quote:
Originally Posted by Akhilleus
there are new farm builds.
heck, within hours of the patch some farmers were back in action. but this statement embodies the reasoning for this patch to begin with "post them in a thread to be read by every1 who wants a new way to farm." you have been deprived of your previous cookie-cutter farming build, and now that it no longer works you want to be given one without making a single contribution to the development of such a build; and you expect to be rewarded (via the loot from the farming) for this type of action? no thank you, sir.
this patch accomplishes one thing; it resets the cookie-cutter-farming-build-of-the-month and forces people to experiment on new ones.
the only PROBLEM with this is that eventually someone will post an effective build, and share it with people displaying your mentality in the game; thus perpetuating the problem.
arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own.
why? because every single person with the above attitude would be too darn lazy, unwilling and unskilled to generate one; and thus the number of people able to farm would be miniscule.
it is only when someone decides to post a farming build (after protective bond was nerfed many people thought the same about nerfing that they think about this patch) that works that farming becomes accessable to the average player, then drops become too common, farming becomes the way of life for so many people unable to cultivate origionality, and arena-net is once again forced to make a new patch, nerfing farming even further; making the person who is actually creative at heart actually work harder.
i say this to you arena-net;
good job with this patch; but please reverse it if and only if certain players can stop riding the coattails of innovation to in-game success.
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Your claim of this I already explained in MANY previous post. Your Claim of, arena net would not have had to make this patch in the first place if every farmer had to come up with a build on thier own. IS NOT TRUE!
1. WE DID COME UP WITH THESE BUILDS BY OURSELVES!
2. ANET IS THE ONE WHO MADE THESE BUILDS SO DAM GOOD! SO STOP BLAMING THE PLAYERS!
3. MOST OTHER BUILDS SUCK IF YOU HAVE NOT CHECKED!
Ready about this in some of my previous post!
Sincerly, Scaper
Last edited by Scaper; Nov 14, 2005 at 01:06 AM // 01:06..
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Nov 14, 2005, 01:09 AM // 01:09
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#413
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by entropy
Simply point of fact is if why use something less efficient especially as your farming build. So you can be original? Really with the limited amount of skills in this game yes limited most builds with a certain char class are going to be pretty similar.
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i have no problem with the scenario that 1 million people are using the same farming build...as long as each of those 1 million people came up with it themselves.
there are as of now quite a few farmign builds that work and importantly, not all fo them are mo/w or w/mo, etc; they are innovative, creative and origional; but just like with the last mo/w solo build, as soon as one acheives optimum efficiency someone is bound to post it, and then it becomes the universal stamp that everyone uses in which to farm.
heck, i wouldnt even have a problem is everyone used the same build if people said "hey, this is what im using, do you have any suggestions on how i could make it more efficient?" because that shows a thought process and modicum of effort.
its the fact that so many people want all the benifit with non of the effort that i find annoying. people think its unfair that farming was nerfed? well i think its unfair that you stole someone elses build.
to those of you who make your own builds, i commend you, please continue exploring the fronteers of guild-wars innovation; to those of you who cant stand up without someone showing you how, simply put some effort forth, and not only will you eventually find a solution to your woes, you will have had more fun and a greater sense of fulfilment in having accomplished the task of your own merrit.
Akhilleus, out.
Quote:
1. WE DID COME UP WITH THESE BUILDS BY OURSELVES!
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oh, so you developed the skillpoints, skill-layout, equipment, method and location for the farming build you used, ALL BY YOURSELF?
if you did, you should have no problem repeating this.
Quote:
2. ANET IS THE ONE WHO MADE THESE BUILDS SO DAM GOOD! SO STOP BLAMING THE PLAYERS!
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you cannot use this argument without justifying thier ability to both allow AND nerf such builds.
Last edited by Akhilleus; Nov 14, 2005 at 01:13 AM // 01:13..
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Nov 14, 2005, 01:23 AM // 01:23
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#414
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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Learn to READ PLEASE!
Quote:
Originally Posted by Akhilleus
i have no problem with the scenario that 1 million people are using the same farming build...as long as each of those 1 million people came up with it themselves.
there are as of now quite a few farmign builds that work and importantly, not all fo them are mo/w or w/mo, etc; they are innovative, creative and origional; but just like with the last mo/w solo build, as soon as one acheives optimum efficiency someone is bound to post it, and then it becomes the universal stamp that everyone uses in which to farm.
heck, i wouldnt even have a problem is everyone used the same build if people said "hey, this is what im using, do you have any suggestions on how i could make it more efficient?" because that shows a thought process and modicum of effort.
its the fact that so many people want all the benifit with non of the effort that i find annoying. people think its unfair that farming was nerfed? well i think its unfair that you stole someone elses build.
to those of you who make your own builds, i commend you, please continue exploring the fronteers of guild-wars innovation; to those of you who cant stand up without someone showing you how, simply put some effort forth, and not only will you eventually find a solution to your woes, you will have had more fun and a greater sense of fulfilment in having accomplished the task of your own merrit.
Akhilleus, out.
oh, so you developed the skillpoints, skill-layout, equipment, method and location for the farming build you used, ALL BY YOURSELF?
if you did, you should have no problem repeating this.
you cannot use this argument without justifying thier ability to both allow AND nerf such builds.
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BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!
Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH? Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?
THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!
Sincerly,Scaper
Last edited by Scaper; Nov 14, 2005 at 01:26 AM // 01:26..
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Nov 14, 2005, 01:28 AM // 01:28
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#415
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Maryland, USA
Profession: W/N
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Well,
In regards to the the AI high tailing it out of the area during AOE effects - that doesn't make the skill completely useless. I've noticed many times with my W/N that about 4 or 5 enemies will hack away and get blasted by Mark of Pain when I chop at one of them. Usually MoP doesn't exactly kill every single little guy in that mob - they usually begin running when their health hits 50%, but needless to say it disrupts their attack, and now they're weaker. If I get lucky every once in awhile the AI will continue their attacks even while MoP is kicking their asses and I'll kill most of them with just MoP alone.
I agree that the patch is probably a bit over the top in regards to AI running, and I've cursed many of times at running enemies - it annoys the piss out of me, but it only inspires me to make my char not rely on AOE effects all the time.
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Nov 14, 2005, 01:32 AM // 01:32
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#416
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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Explain something and ill explain something!
Quote:
Originally Posted by Silvertear
Well,
In regards to the the AI high tailing it out of the area during AOE effects - that doesn't make the skill completely useless. I've noticed many times with my W/N that about 4 or 5 enemies will hack away and get blasted by Mark of Pain when I chop at one of them. Usually MoP doesn't exactly kill every single little guy in that mob - they usually begin running when their health hits 50%, but needless to say it disrupts their attack, and now they're weaker. If I get lucky every once in awhile the AI will continue their attacks even while MoP is kicking their asses and I'll kill most of them with just MoP alone.
I agree that the patch is probably a bit over the top in regards to AI running, and I've cursed many of times at running enemies - it annoys the piss out of me, but it only inspires me to make my char not rely on AOE effects all the time.
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Is Mark of Pain (MoP) work over time to enemies? Caues if it does NOT than its not a real AoE skill/spell than. Then it would not be nerfed, well YET anyway!
I said this before read some of my last post please!
Sincerly, Scaper
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Nov 14, 2005, 01:45 AM // 01:45
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#417
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Ascalonian Squire
Join Date: Jun 2005
Guild: [UNA] (United Nerd Army)
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Quote:
Originally Posted by Scaper
BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!
Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH? Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?
THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!
Sincerly,Scaper
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OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)
1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.
There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.
There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.
Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.
2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )
The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.
Now if you don't mind me, I believe I have some Grasping Darknesses to attend to.
~ KDS
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Nov 14, 2005, 01:48 AM // 01:48
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#418
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Scaper
BY WE I mean the GW community is it so WRONG TO SHARE!? WHy? Cause point 3.(Which you did not mention) MOST OTHER BUILDS SUCK THATS WHY!
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i never said most other builds sucked, i just said not all were "optimum efficiency," and often there are more efficient builds than the cookie-cutter ones, its just that the creators have the sense not to share thier hard-work with people who want everything handed to them on a silver platter.
Quote:
Some BUILDS ARE JUST GOOD simple as THAT! THE REASON why its allowed is because ITS THE WAY THEY MADE IT! and WE DISCOVERED IT! WHAT GIVES THEM THE RIGHT TO NERF HUH?
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first off, no need to caps your entire argument, i can read is just fine.
and yes, they made the skills, and yes they made them that way, but these are the game creators not only do they have a right to edit any skill at any time for any reason, they have a duty to do so.
you complain about this patch, but if they reverted to the last patch, and didnt patch the game ever again untill gw 2 comes out, most people would complain they dont patch the game enough.
these guys cant win either way, so instead they picked a side of the line, and stood by it. in an area where the line divides simplicity and innovation, they chose innovation.
in d2 the mistake was made to cater to the lower-class of players, by making the game ridiculously easy; and almost instantly the veterancy of diablo 2 left the game, the game became a giant farm-fest for ebayers and websites, and the game degraded into a grind-fest that few people would remain in for more than a few months due to the repetative nature of replayability.
the guildwars devs, many of them veteran blizzard programmers who worked on diablo 2 decided not to repeat this mistake with guildwars.
Quote:
Why is that? Cause they say it helps or some junk? WHy should I have to justify them NERFING IT? I NEVER SAID I justify them nerfing your just saying I SHOULD JUSTIFY THE NEFRING! THAT IS WHAT YOU SAY NOT ME! YOU LIKE NERFING NOT ME! WHY SHOULD I HAVE TO JUSTIFYING NERFING!?
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no, what i said is that your statement shows a general disconcern towards the balance of the game; something the devs have repeadedly said they are very intent on upholding. they have taken this line since the beta weekend events, it is nothing new. those who have adapted to the changes have remained fervent veterans of guildwars, those who have not have left after a short period of guildwars-play; and as was exemplified by starcraft, keeping a core contingency of veteran gamers that remain with the game for years is far more important than catering to people who will get bored with the game in three months anyway and leave for something else, regardless of what you do to please them.
THIS NEW PATCH SUCKS BOTTEMLINE! read in my previous post!
i dont like many, if not most of the provisions of the patch, but i can adapt to them and not only use them to my advantage, but learn to enjoy them, given time.
now, to keep this discussion from degrading into an excriment-flinging contest of monkey-like preportions, i will decline to respond to you directly from here on out, and simply stick to the issue at hand;
those who are willing to deal with a dynamic game and playstyle can deal with this patch and grow to like it; those who cannot will reject the patch and possibly leave the game.
the difference is the devs, since the beginging, have showed a predesposition to the former class. they market guild-wars as a game of skill and dedication, not a game where you can come in, copy a farm build, feed your ego by bashing those who choose to use a more honorable style of play, and leave after you get bored from playing for 2 months.
Quote:
OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)
1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.
There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.
There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.
Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.
2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )
The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.
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oh, and which country do you like better, england, or germany? i'd like to know where to build the shrine in your honor.
Last edited by Akhilleus; Nov 14, 2005 at 01:55 AM // 01:55..
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Nov 14, 2005, 01:51 AM // 01:51
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#419
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Toronto, Ontario , Canada
Guild: Skeletons Of Society
Profession: Mo/Me
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I think everone covered it but. I HATE THE NEW PATCH
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Nov 14, 2005, 01:55 AM // 01:55
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#420
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Banned
Join Date: Nov 2005
Location: California,YAH!
Guild: League of Alchemist
Profession: E/Me
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Sure their are SURE! NOT!
Quote:
Originally Posted by kareel
OOOkay. You know, I've posted more here in the past twenty-four hours than I have in the past two months. Go figure. Anyways, since you're such a... vocal person, I feel I'll take this moment to attempt to make myself heard amidst the boldtype and allcaps. (Capslock. Cruise control for COOL!)
1) Certain builds are good, yes. They're very good, but it doesn't have to do with the build itself, necessarily, and there are many GOOD builds. In fact, you could pick me any two professions, and I could make a good build out of 'em. Welcome to GuildWars. That's what the game's about.
There are several EXCELLENT builds. Those builds usually are good builds, tweaked and played well by players with skill.
There are several more BROKEN builds. (See: Minion-blood-other necros with Dark Bond, no points in death magic, and a single corpse skill to bring a minion up. 65 seconds of free -75% damage that you can use to blast the living heck out of anything you lay eyes on. Almost unkillable in the right situations.) These builds are excellent, powerful, and damn-near indestructable for the most part. Why? Because they're based on skills that weren't balanced properly, skills that didn't work the way they were intended, and/or skills that were downright bugged. I'm not gonna include the invincimonk smiter build here, because honestly, it's both still perfectly viable, and very much killable. Just gotta use some common sense about it now.
Now.. in the first cases, yes. ArenaNet made those builds strong in that it made the skills themselves. In the last case, it did the same, but it did it unwittingly. When there's a mistake made, you fix it. The fact that it's a mistake that benefits YOU doesn't mean it shouldn't be fixed. Believe me, you'd be screaming awful loud if there was a bug that made ataxes take 0 damage from all sources.
2) The new patch doesn't suck. It's poorly implemented, and needs tweaking, leastwise in my opinion. If I had MY way, the monsters would be a great deal smarter than they are right now. I enjoy a challenge. I don't want the enemies to line up and die for me, I want to have to put some thought and strategy into the battle. If I wanted to repeat the same action over and over again, I'd go play Statbuilder. (Or World of Warcraft. Hur Hur. )
The fact is, from what I gather, that you want to cheat. A lot of the players want to cheat. They want an unfair advantage, and they want the dice loaded in their favor, and THAT, my friends, is that. No amount of ALLCAPS or boldface (or even BOLDFACE ALLCAPS) will change that. People don't want a fair fight, obviously, and THAT is the real issue here. I'd support it if it were a matter of bugginess, but I KNOW ArenaNet will fix that. They've been good for it up until now, that's for sure.
Now if you don't mind me, I believe I have some Grasping Darknesses to attend to.
~ KDS
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STOP SAYING THEIR ARE OTHER GOOD BUILDS WHEN YOU CANNOT NAME ANY! Iv'e said this TIME AND TIME AGAIN! read my previous post! THIS GOES DOUBLE FOR YOU AkHilleus and others who MAKE THIS SAME CLAIM!
And once again read MY LAST POST BEFORE THIS ONE YES! IS IT SO WRONG TO SHARE INFOMATION! WOW I did not know people could all have the same buidls IS THIS SO BAD!?cause apperently to all you hippcrits infomation shard is bad! What do you work for the F.B.I. or C.I.A. or something( THIS IS NOT FLAMING THIS IS FACT!) Cause the F.B.I. and C.I.A. don't seem to have their infomation sharing properly figured out either. And look how well they operate!
If you want to know this build really did to the monsters than read my last post! IT TURNED THEM INTO SPINNELESS EVIL MOSTERS! Which makes NO SENSE!
Sincerly, Scaper
Last edited by Scaper; Nov 14, 2005 at 02:00 AM // 02:00..
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